The Skaven deployment:
Warp cannon, mortar, horde of stormvermin with screaming bell
Clanrats with bsb, fire thrower and two hordes of skaven slaves
Horde of Plague monks with furnace, Jezzails and horde of slaves
Doomwheel
The Alliance deployment
Runelord with Anvil Of Doom
Quarrellers, Organ gun and Hammerers
Cannon, Warriors with bsb Thane and Grudge thrower
Sea guards, Sword masters with mage and Noble with eagle
Turn 1: Alliance
The Elves move forward and take some shots with bows
Three skaven dead
Anvil of Doom kills two Jezzails
Grudge thrower tries to hit the BSB, but lands on Bell and Stormvermin. Also Quarrellers take shots. 14 Stormvermin are dead.
Turn 1: Skaven
All of the Skaven move forward
Doomwheel makes it to the shooting distance and kills the Elf noble.
Skaven magic kills six hammerers and warp cannon kills one of Quarrellers.
Jezzails take two Swordmasters out.
Turn 2: Alliance
In the Skaven turn, the bell was ringed and it moved 10 inches forward. Quarrellers and Organ gun decreased the unit size about by 14 Stormvermin.
Grudge thrower kills about 10 clan rats.
The Miners appeared on the flank of Doomwheel and charged it with the help of Anvil. The dice was on Doomwheels side and Miners fail to take it out.
Turn 2: Skaven
Jezzails got two Swordmasters
Skaven magic got a Sea guard
Warp cannon killed 2 warriors
Doomwheel sliced the rest of the Miners.
Turn 3: Alliance
Elf mage killed four slaves.
The Swordmasters and Sea Guards charged the Plague monks and Furnace. The melee went bad for the Elves and they were forced to flee. The monks run down the Swordmasters.
Dwarf warriors charge the Clanrats and make them flee.
Quarrellers and Hammereres charge the Stormvermin. Great losses for the Skaven but they are unbreakable because of the Bell.
Turn 3: Skaven
The Gutter runners appear behind the cannon and shoot it out.
Slaves and Doomwheel move forward
The skaven wizard got a spell through (a second time) that opens a crack to the earth and the Anvil sunk in it. I managed to throw a 5+ save the first time, but the luck isn't going to last forewer. Quarrellers and Hammerers vs. Stormvermin and bell. One casualty to Quarrellers and about 5 to skaven.
Doomwheel zapped the fleeing elfs
Slaves charge the warriors and flees in panic.
The warriors face to meet the other horde of slaves.
Turn 4: Alliance
Warriors charge the slaves and kill the to the last rat. Six dwarves dead.
The organ gun dropped one gutter runner.
The evening was turning to night, so I was forced to quit, if I were
going to catch the last train home. We declared victory for the Skaven
because they had almost all units on the table and certainly more
points. I fairly satisfied with the performance of the dwarves but the
elves didn't do much. Somehow the powerful spell casting, the elves
should have, just wasn't there. Furnace's and Bell's ward save of 4+ made me choose different targets for my warmachines, so I think I should have bombarded them anyways.
Oh well, in any case it was fun to play after a long pause.
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